Renders, videos and animations created in Blender 3D — modeling, physics, animation, and every technique I pick up along the way.
A study in fluids. Blender's fluid system is fickle to say the least — my attempt at a convincing liquid sim, and everything the process taught me about the limits of my GPU and my patience.
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Pumpkins on a porch. My entry for the CG Cookie contest — a chance to focus on texturing and spooky atmosphere.
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If I only had more time. I love entering the Blender challenges — this one really pushed my motion work.
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A Mandalorian helmet, and my first attempt at realistic dust and dirt particles — combining tutorials into my own design.
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Endless possibilities. Mixing geometry nodes with a cloth simulation — Blender never stops surprising me.
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Robotic Planet World. Results from my first paid course — the basic bot and fish bot, and a whole lot learned.
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Working toward a pure-physics animation. Getting the ball out of the bucket without cheating took a few keyframes.
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Character conversions. I ran a few of my own illustrations through an AI tool and was amazed by the results.
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A spontaneous project — my logo in 3D, animated however came to mind. Proof that a better plan makes better results.
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Revisiting an old experiment with a year more experience — improved, though a few glitches still need attention.
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