A study in fluids
Fluids in Blender are fickle, to say the least. My attempt at a convincing simulation turned into a study of how the fluid system really works. I got almost there — the limits were my graphics card and how long I could tie up my system.
None of the simulations here run higher than a resolution of 256, and even that was taxing.
Gear & tools from this build
A couple are affiliate links — I only point to things I actually use.
- RBD Labs Add-on For destruction & rigid body simsView →
- Blender Free & open source — the heart of it allDownload →
- CGBoost Academy The paid course that leveled me upExplore →
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