Redoing an old project to gauge how far I've come with Blender — only to realize I still have a long way to go.
Fun with physics
I went back to an experimental project from over a year ago to see if I could improve on it with the experience I've gained. I think I did, though I still spot small glitches that need attention. Next year I'll rework it again with Blender 5.0 — render times have dropped a lot in the newer versions (I'm now on 4.1). I also used the RBD Labs extension to help with the destruction.
Update — 07.10.24: After posting this on YouTube it got over 1,400 views. Not sure what I did right, but I'm glad it caught a little attention for a while.
Gear & tools from this build
- RBD Labs Add-on For destruction & rigid body simsView →
- Blender Free & open source — the heart of it allDownload →
- CGBoost Academy The paid course that leveled me upExplore →
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